Tag Archives: Simon Poulter

Breakthrough in new #DigitalTheatre immersive concept with online participation for audiences – developed by @Mutinyprojects

9 Jul

On June 19th there was a theatrical world premiere. It included a newly commissioned piece written by Roy Williams. It was performed live by three actors – Suzann McLean, Oliver Alvin Wilson and Simon Munnery. It had an original sound score specially composed by Sandy Nuttgens – and it was performed live in a brand new theatre space that we had built on the game platform called Roblox.

Screen Shot 2020-06-19 at 21.41.10Suzann McLean performing on the stage in Roblox

Mutiny is a new Arts organisation founded by Simon Poulter, Sophie Mellor and Marcus Romer. It was set up in November 2019 and received Arts Council Funding to develop our new project – Locus Solus – which means Solitary Space. Our work started in February at the Pervasive Media Studio in Bristol with their support. This was pre-lockdown and we were developing the project and building the world for the narrative in the software development side of Roblox.

Roblox is is an online game platform and game creation system that allows users to program games and play games created by other users. At present there are over 100 million active monthly users.

IMG_3278The audience setting off to the start the story and to be part of the project

On the platform we built the entire world – over several locations and areas, including, rivers, frozen lakes and one of the spaces with a bespoke theatre.

locus-solus-map-v2-01-724x1024

The Theatre space can house many audience members – as of course to be part of the show you will need to have developed an avatar to enter the world. As part of the process as a director we ran a full rehearsal schedule, including a technical and dress rehearsal prior to the premiere.

Screen Shot 2020-07-09 at 12.51.58The Theatre space with room for several hundred seats

The key area of development was the integration of live HD sound for the actors and live mixed soundtrack.We achieved this by laying another program into the Roblox world – so we were able to live mix and integrate the sound and actors’ voices as they moved their avatars around the environment. The real breakthrough was the ability to have active participation and engagement from the audience as we all moved through this immersive environment together – and they too were able to use their voices and talk back at key times too.

Screen Shot 2020-06-19 at 21.43.31Suzann McLean and Oliver Alvin Wilson’s avatars performing the new text by Roy Williams for the audience.

There are several locations in the Locus Solus world and we performed new text across them all. The worlds all interconnect and can allow for multiple immersive experiences at the same time for audiences. This is a truly interactive space and experience for both audience and performers. It lends itself to bespoke design and development of new performance pieces

Screen Shot 2020-07-09 at 13.17.47The ice plateau area of Locus Solus

As Mutiny we are keen to develop this concept and build partners who would like to join us in this project as we move forward. We are looking to build the next iteration and series of commissions as we continue with this project and we will be looking to fund this.

If you are interested and want to get involved then –┬ádrop us a message marcus@artsbeacon.uk or info@mutinyprojects.org.uk

 

‘Reveal’ – the first ever active reality project #RevealKL

27 Jan

Here is the video of the Reveal project that I worked on last year as Director and Producer.

REVEAL was a Collusion project developed and devised in King’s Lynn, Norfolk, UK in 2018. Directed and Produced by Simon Poulter and Marcus Romer, this is the first ‘active reality’ project of its kind. It encompassed live performances, large scale projections, an interactive game engine, augmented reality and geo-located story elements, that occurred throughout November and December. With new ‘reveals’ every day it became a multi-episodic box set adventure for mobile that unfolded over a period of time, with video clips, augmented reality codes and clues, video projection, and live interventions that happened across the whole town and beyond.

The project was Executive Produced by Simon Poulter and Rachel Drury, with a team of 36 artists working across disciplines. The legacy site for the project can be found at revealkl.com – supported by Arts Council England, Borough of West Norfolk and King’s Lynn, Discover King’s Lynn, Norfolk County Council and the Combined Authority for Cambridgeshire and Peterborough.

Music was specially composed by Sandy Nuttgens, Matmos and Carter/Tutti. Game engine and coding by Richard Hall, Chris Tyler and Simon Poulter. Projections by Joe Magee, Karen Eng, Pete Cleary, Dominic Manning, Pete Cleary, Issam Kourbaj and Yael Biran. The story was devised and written by James McDermott and Marcus Romer, with a new Syrian poem written by Liwaa Yazji.

The Reveal project uses a Creative Commons license – Attribution-NonCommercial-ShareAlike – CC BY-NC-SA . This means that anyone can replicate and reuse the method and structure for the project, within the conditions of the license.

Full credit list:

Executive Producers: Simon Poulter, Rachel Drury
Artistic Producers: Marcus Romer, Simon Poulter
Story: James McDermott, Marcus Romer
Words: Liwaa Yazaji
Script Editor: Kathryn Castles
Social media elements: Maze Media
Actors: Oliver Westlake, Claire Lacey, Rebecca Banatvala, Tim Welton
Research and photography volunteer: Beatrice Bray
Film elements and trailer: Gavin Toomey
Logo and Design: Joe Magee
Costume Designer: Sunny Luckhoo
Artists: Issam Kourbaj, Karen Eng, Pete Cleary, Yael Biran, Joe Magee
Music: Carter-Tutti, Matmos, Sandy Nuttgens
Voice overs: Claire Lacey
Engagement Programme: Michelle Brace, Katy Marshall
Web Development: Chris Tyler
Creative Technologist/augments/back-end developer: Richard Hall
3D Artist: Dominic Manning
Projection Development: Pete Cleary
PR and comms: Becky Wieczorek, Stephanie Lewis
Ground and shop team: Luke Woodcroft, Fynn Pitkeathly, Beatrice Bray
Stage Manager: Lewis Anderson
Production Consultant: Ben Pugh
Production Coordinator: Nev Milsom
Project Assistant: Alex Byford
Lighting Assistant: Alexsandra Kruk
Borough Council of King’s Lynn and West Norfolk: Chris Bamfield, Mark Fuller, Martin Chisholm
AR.js software: Jerome Etienne
After Effects Artist: Sabrina Minter
Fundraising: Catherine Slack
LiDAR Survey: Mark McGarragh
Drone footage and photography: Matthew Usher